10 #include <game_manager/level/light.hpp>
20 ST::light::light(int32_t origin_x, int32_t origin_y, uint16_t radius, uint16_t intensity, uint16_t brightness) {
21 this->origin_x = origin_x;
22 this->origin_y = origin_y;
23 this->radius = radius;
24 this->intensity = intensity;
25 this->brightness = brightness;
light(int32_t origin_x, int32_t origin_y, uint16_t radius, uint16_t intensity, uint16_t brightness)