15 #include <ST_util/bytell_hash_map.hpp>
18 #include <SDL_mixer.h>
25 ska::bytell_hash_map<uint16_t, SDL_Surface *> surfaces;
26 ska::bytell_hash_map<uint16_t, TTF_Font *> fonts;
27 ska::bytell_hash_map<uint16_t, Mix_Music *> music;
28 ska::bytell_hash_map<uint16_t, Mix_Chunk *> chunks;
A container that holds all asset types used in the game.