ST_engine  0.3-ALPHA
Public Attributes | List of all members
ST::assets Struct Reference

A container that holds all asset types used in the game. More...

#include <assets.hpp>

Public Attributes

ska::bytell_hash_map< uint16_t, SDL_Surface * > surfaces
 
ska::bytell_hash_map< uint16_t, TTF_Font * > fonts
 
ska::bytell_hash_map< uint16_t, Mix_Music * > music
 
ska::bytell_hash_map< uint16_t, Mix_Chunk * > chunks
 

Detailed Description

A container that holds all asset types used in the game.

Definition at line 24 of file assets.hpp.


The documentation for this struct was generated from the following file: