A container that holds all asset types used in the game.
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#include <assets.hpp>
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ska::bytell_hash_map< uint16_t, SDL_Surface * > | surfaces |
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ska::bytell_hash_map< uint16_t, TTF_Font * > | fonts |
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ska::bytell_hash_map< uint16_t, Mix_Music * > | music |
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ska::bytell_hash_map< uint16_t, Mix_Chunk * > | chunks |
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A container that holds all asset types used in the game.
Definition at line 24 of file assets.hpp.
The documentation for this struct was generated from the following file: